Swordswoman Sphiel's H Dungeon Chronicle

  • Swordswoman Sphiel's H Dungeon Chronicle [QRoss]
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Swordswoman Sphiel's H Dungeon Chronicle [QRoss]
Nhóm Tên QRoss
Ngày phát hành 03/02/2018
Kịch bản トレーフル
Tranh minh họa Ashisi / 大路ろむ
Độ tuổi chỉ định
18+
Định dạng tác phẩm
Định dạng tệp tin
Ngôn ngữ được hỗ trợ
Thể loại
Dung lượng tệp
87,9MB
Lưu ý khi cài đặt Game Player Vui lòng kiểm tra xem gói ngôn ngữ tiếng Nhật) đã được cài đặt đúng trên máy tính của mình chưa, hoặc Ngôn ngữ hệ thống đã được cài đặt thành tiếng Nhật chưa. Ứng dụng có thể không hoạt động đúng cách nếu không có các cài đặt này. Xem thêm chi tiết tại [ Làm thế nào để cài đặt ngôn ngữ hệ thống thành tiếng Nhật? ] trong trang Trợ giúp.

Nội dung tác phẩm

* Synopsis
Sphiel is a swordswoman, in charge of defending the country.
She loves her grandpa who lives deep in a forest, so she often
goes to his house passing through the large forest.

One day, she is somehow informed that thieves and other
countries' knights are going to kill her grandpa. Having no
measure to contact her father in another country, Sphiel sets
her mind to do everything all by herself, heading to the forest.

However, there suddenly appeared a large dungeon in the forest
several years ago, which means she has no access to grandpa's
house other than going though the dungeon. People rumor that
ones who get into the dungeon can hardly get back in a whole skin
because there are many creatures and traps in the dungeon.

Sphiel steps foot in the dungeon for the purpose of saving grandpa.
But there are traps and creatures that are going to do H things...

... "I have to hurry to grandpa!!"

Will Sphiel be able to see her grandpa without being harmed...

* Genre
Ero Trap RPG

* System
- Easy Action
The battle can be done easily, requiring you only to press A key.
Press A key to attack enemies before her.

- Choices
Each room has a door to the next room. What traps set in the room?
You will only know after you get in the room.
You can go through a route of your choice.

- Traps
Traps situated are, for example, to increase or decrease her health or level.
Please note that traps will be reactivated when you get out of the room.

- Passing Time
In-game time passes each time you get into rooms in the dungeon.
The clock hand moves when a certain length of time passed through the process.
Points indicated by the clock hand correspond to different endings:
- Initial Point: [Happy Ending]
- Sun: [END]
- Cloud: [Bad Ending 1]
- Moon: [Bad Ending 2]

Gauges / Bars
- HP gauge
Indicates Sphiel's health. A heart is equivalent to 20 health point.
Sphiel's maximum health point is 100. When she gets in an area
with wandering monsters while health point is 0, an event scene occurs.

- Attack Point gauge
Indicates Sphiel's attack point. She deals more damage with higher attack point.
Since attack point is directly related to level, decrease in attack point causes decrease in level.

- Time guage
Related to what ending you will see. The more rooms you get in, the more time has been spent.

* Credits
Illustration:
Sphiel: Ashisi
Dwarf: Romu Ooji

Scenario: Trefle

* Announcements
- Please confirm system compatibility via the trial version before purchasing.
- Requires RPG TKool VX Ace RTP: http://dlsite.jp/RPGTKool_eng/

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