Swordswoman Sphiel's H Dungeon Chronicle

  • Swordswoman Sphiel's H Dungeon Chronicle [QRoss]
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Swordswoman Sphiel's H Dungeon Chronicle [QRoss]
Nama Circle QRoss
Tanggal rilis 03/02/2018
Skenario トレーフル
Ilustrasi Ashisi / 大路ろむ
Batas usia
18+
Format Karya
Format file
Bahasa yang didukung
Genre
Ukuran file
87,9MB
Catatan mengenai gameplay Pastikan paket berbahasa Jepang telah diatur dengan benar di komputer Anda atau lokal sistem diatur ke bahasa Jepang. Ada kemungkinan aplikasi tidak berfungsi. Untuk informasi lebih lanjut, silakan lihat bantuan [Bagaimana cara mengatur lokal sistem ke bahasa Jepang? .

Konten Karya

* Synopsis
Sphiel is a swordswoman, in charge of defending the country.
She loves her grandpa who lives deep in a forest, so she often
goes to his house passing through the large forest.

One day, she is somehow informed that thieves and other
countries' knights are going to kill her grandpa. Having no
measure to contact her father in another country, Sphiel sets
her mind to do everything all by herself, heading to the forest.

However, there suddenly appeared a large dungeon in the forest
several years ago, which means she has no access to grandpa's
house other than going though the dungeon. People rumor that
ones who get into the dungeon can hardly get back in a whole skin
because there are many creatures and traps in the dungeon.

Sphiel steps foot in the dungeon for the purpose of saving grandpa.
But there are traps and creatures that are going to do H things...

... "I have to hurry to grandpa!!"

Will Sphiel be able to see her grandpa without being harmed...

* Genre
Ero Trap RPG

* System
- Easy Action
The battle can be done easily, requiring you only to press A key.
Press A key to attack enemies before her.

- Choices
Each room has a door to the next room. What traps set in the room?
You will only know after you get in the room.
You can go through a route of your choice.

- Traps
Traps situated are, for example, to increase or decrease her health or level.
Please note that traps will be reactivated when you get out of the room.

- Passing Time
In-game time passes each time you get into rooms in the dungeon.
The clock hand moves when a certain length of time passed through the process.
Points indicated by the clock hand correspond to different endings:
- Initial Point: [Happy Ending]
- Sun: [END]
- Cloud: [Bad Ending 1]
- Moon: [Bad Ending 2]

Gauges / Bars
- HP gauge
Indicates Sphiel's health. A heart is equivalent to 20 health point.
Sphiel's maximum health point is 100. When she gets in an area
with wandering monsters while health point is 0, an event scene occurs.

- Attack Point gauge
Indicates Sphiel's attack point. She deals more damage with higher attack point.
Since attack point is directly related to level, decrease in attack point causes decrease in level.

- Time guage
Related to what ending you will see. The more rooms you get in, the more time has been spent.

* Credits
Illustration:
Sphiel: Ashisi
Dwarf: Romu Ooji

Scenario: Trefle

* Announcements
- Please confirm system compatibility via the trial version before purchasing.
- Requires RPG TKool VX Ace RTP: http://dlsite.jp/RPGTKool_eng/

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