3DCG character models and animation cycles (FBX, BVH formats)
Includes all three data sets:
KKM04 is "stop" position going into "running" cycle..
KKM05 is "running" cycle already in action.
KKM06 is "running" cycle coming to "stop" position.
Use freely in your CG movies, games, manga, illustrations.
Not for resale or redistribution as-is.
Includes all three data sets:
KKM04 is "stop" position going into "running" cycle..
KKM05 is "running" cycle already in action.
KKM06 is "running" cycle coming to "stop" position.
Use freely in your CG movies, games, manga, illustrations.
Not for resale or redistribution as-is.

