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| サークル名 | 魔王君 |
|---|
| 販売日 | 2026年09月24日 16時 |
|---|---|
| シリーズ名 | StudioSeriesEnglish |
| 年齢指定 |
全年齢
|
| 作品形式 | |
| ファイル形式 | |
| その他 |
AI一部利用
|
| 対応言語 | |
| ファイル容量 |
311.64MB
|
作品内容
Give Your Game NPCs Memory, Learning, and Life
Akane Runtime is a local AI runtime and development kit designed specifically for game NPCs.
It allows developers to build NPCs with persistent memory, continual learning, judgment, state management, and behavior selection.
Instead of treating NPCs as simple scripted characters, Akane Runtime helps them retain experiences, react to changes in the game world, and choose actions based on stored information and current conditions.
Akane Runtime can be integrated into existing game projects and development workflows. The runtime can be launched as a separate process and controlled by your game through structured data communication.
Main Features
- Persistent NPC memory
- Continual learning from experience
- Goal and action planning
- State and observation handling
- Character-specific memory and data
- Local execution
- No external AI API required for the core runtime
- Integration with existing game projects
- Commercial use permitted
- Multiple-project use permitted
- No royalty fees
- Credit is optional
License
The purchaser may use Akane Runtime in personal, doujin, indie, and commercial game projects.
The runtime may be included with a finished game or application when it is required as a component of that product.
Games, scenarios, NPC settings, learning data, and state data created by the purchaser remain the property of the purchaser.
However, Akane Runtime itself, including its internal implementation, algorithms, architecture, and related technologies, remains the property of the developer.
The following are prohibited:
- Standalone redistribution or resale of Akane Runtime
- Distribution as a competing AI runtime or AI asset
- Reverse engineering, decompilation, or disassembly
- Research or analysis intended to reveal its internal structure, algorithms, architecture, or implementation methods
- Extraction or reuse of internal technologies for competing AI systems
- Sharing or transferring the purchased license to third parties
Normal testing, debugging, and performance evaluation required for game integration are permitted.
Please refer to the included License Information file for the complete license terms.
About AI Usage
This product is AI-related software.
AI technology is used as part of the product's functionality, and AI was also used in part of the production process.
This product was created with partial use of AI.
This work was created with AI.
(English product description provided by the creator.)











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