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Circle CrimsonFollow
Release Jul/06/2007
Age Ratings
Work Format
File Format
Option
Genre
File Size
154.49MB
Others
Flash Player 8.0 or later

Contents

Using the beloved J-Girl Train System,
Na*i and Rob*n are in BIG trouble!!

* Three ways to attack each character

"I'll force you to accept me no matter how hard you resist...no matter what"
With the Rob*n's stolen seeds, experience the "the gentle caress and forceful sex dual realities route"

"Even if your heart rejects me, your body will be mine..."
Or experience the "Coerced Climax Route" -- masters who make women's bodies quiver, and masters who can make women cum just by touching them...

"Both your heart and body will be mine!"
With the use of a slowing beam, experience the "Extreme Teasing Mode Toture Route" where you tease her until she's about to climax, but never push her over the edge!

* We've included a "Continuous Touch" system to please women with a variety of hands!
Also includes a Continuous Hit Mode for big damage and big pleasure! Gain a combo to unlock special bonus images!

* 54 images of basic CG
Includes 4 CG of Bi** as a bonus!

Operational Requirements

HDD
250MB

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2 user reviews

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Hard-boiled(2)
Impulse is more of the same

Jun/26/2008  By Spectras

0 user(s) found this review helpful.

Impulse isn't a bad game, but like most of crimson's other works, it leaves more to be desired. The game features interactivity of course along with their excellent artwork. Unlike some of the other games though, there are no different paths to follow or special endings. There isn't really any work in it at all. There isn't really much gameplay involved and it is extremely easy to see the ending you want. Most people would probably get the game for the two characters involved, so If you want a game just for it's sexual purposes and no challenge at all, then impulse is definitely your kind of game.

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Sort of missed the ball on this a bit

Jan/08/2008  By GreymaneTop 50 Reviewer

0 user(s) found this review helpful.

J-Girl Impulse is good if you want a really nice Crimson CG set featuring Nico Robin and Nami from One Piece, but it’s not really much of a game.

Rather than having you ‘unlock’ different paths via gameplay like most Crimson flash animations, Impulse just drops all pretenses by letting you decided from the start what sort of scene and ending you want to see. It’s sort of nice, since you know you’re not going to miss anything, but it also takes a bit of the explorative fun out of it too. Still, it wins out over some of their other recent works for not driving the mini-game concept to the point of frustration.

Hailing back more to J-Girl Train than any other work to date, the girls in Impulse don’t offer any resistance to your actions. You are free to molest them as you see fit, using the mouse to touch different parts of their body to build their arousal up. In fact, there isn’t even a ‘resistance’ meter like in J-Girl Train, so there is literally no way you can lose here.

That is also a bit of the problem with Impulse. It follows so many of Crimson’s patterns for their games, but it’s just NOT a game. You can’t lose. You can’t go wrong. There is really absolutely no challenge to it and in the end all the mouse clicking you’re asked to do serves no purpose. It would have been a superior product if they had just made it a running animation like Confessions of Orihime or even a CG set.

The artwork is great and the sexual content enjoyable, but it’s hard to shake the feeling that Crimson was sort of afraid to break from routine here, even though it would have made for a better product.

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