Interview: Mega Blue Ball (July 2018)

Interview: Mega Blue Ball
This month our interview features the cricle Mega Blue Ball who creates great action game "Pixie Panic Garden"!! We hope you enjoy the read!

1. Thank you so much for this interview! To start things off, could you please introduce yourself to the DLsite.com users?

Hello! My name is Laek, and I'm an aspiring indie developer that just published its first game ever.

2. How did you come up with your Circle's name "Mega Blue Ball"?

I wanted to have a simple name that would be both easy to remember and have some funny sexual innuendo. At first, I used "Mega Bulging" but then for many reasons changed it to "Mega Blue Ball," and I'm quite happy with how it turned out.

3. What led to becoming a professional game programmer? Was there something that specifically triggered your desire to begin programming?

I have worked as a programmer all my life and love video games. So while I've always dreamed of making my own games, I had never really seriously considered this path until about a year ago, when I said to myself: "Well, you're getting old so if you don't try to make games right now you may never know if you're capable of doing it." I cast all my doubts aside and just started developing a game.

4. Why did you select DLsite.com to market your product?

Because DLsite.com is one of the biggest, if not the biggest platform for adult indie products. Most of the best adult indie games I've played, I discovered through DLsite.com, so when I began making my own game, I already knew that I wanted to publish my game on the same platform where all those great games are.

5. As you know, DLsite.com's specialization is indie products. What are the charms of indie products?

I like the creative freedom that indie creators enjoy, so that you can have works exactly like the creators envisioned it. Also, the uniqueness of elements in the works due to the wide range of themes allowed. A lot of indie products specialize in certain niches that you just couldn't find in mainstream products.

6. What is the game/animation which gave you the best influence for your creative activities?

There are many great games that influenced me to begin creating my own, but if I have to pick only one, it has to be the game Kurovadis by Kyrieru. When I discovered that this game was made by a single person, it inspired me and gave me hope that I may be able to do it too.

7. Have you ever purchased any products from DLsite.com? If so, who is your favorite artist/creator and what are your favorite products?

Yes. I actually keep a personal list of games I've enjoyed and even give scores to them. But that list is too big, so I'll just name a few of my favorite games: Kurovadis, Iris Action, Demon's Sperm, parasite in city, LAB -Still Alive-, Unholy Sanctuary, Witch Girl -Erotic Side Scrolling-, ONE-SYOTA: Kariyume. The list goes on.

8. "Pixie Panic Garden" is the first product you published on DLsite.com. Prior to your success with "Pixie Panic Garden" on DLsite.com, were you involved as a contributor to other products?

Not at all. Before this, I had never even attempted to make the simplest of game prototypes, so I began as a total newbie in game development and figured things out as I went. "Pixie Panic Garden" was the first of what I hope will be many games.

9. "Pixie Panic Garden" is a hit; many players are enjoying it. For those who have not yet seen it or played it, please tell us about what they will see and can expect on this game?

"Pixie Panic Garden" is a 2D action/puzzle hybrid game, in the classic style of that famous game where a quirky man goes around bombing things in a square grid. But in PPG, there are many twists to that formula such as skills and objectives, and also many and varying pixel style animations and CG.

10. Dot/pixel art products are very popular these days, and "Pixie Panic Garden" adopts a dot/pixel art. What are the charms of dot/pixel art?

There is a lot of nostalgia for this art style due to older gamers who played 2D games in their childhood. Pixel art has a certain level of "cuteness" that is harder to achieve in other styles.

11. Can you tell us approximately how long it took you to create this game? Do you have a specific process you use, or do you begin just in freestyle?

From start to finish It took me around 9 months to complete the game as I had envisioned it. But that figure is not necessarily precise as I can only work on my free time, and there were periods where I went days without working on it. As for the creating process, I didn't have any since this was my very first experience in game development. I pretty much went freestyle working on whatever I felt motivated at the time. Sometimes I worked on code, then on the art, then on sounds, then back to code, with no fixed pattern.

12. From where do you draw your greatest inspiration to create "Pixie Panic Garden"?

In terms of gameplay, the main inspiration was that classic game where a quirky man goes around bombing things. I played and enjoyed those games a lot when I was a kid, so I felt comfortable designing my first game with that familiar formula in mind.

13. What is the most important consideration when you are developing your products? What element is the most important to you?

I believe the main consideration I had when making PPG is to try and deliver a game that has a good combination of gameplay and adult content. For my future game, I'll try to keep and improve on that ideal.

14. What tools or software do you use when you are creating your products?

Unity 3D and Visual Studio for game engine and coding. Paint.net and Aseprite for 2D art. Audacity for sound editing.

15. How do you enjoy spending your time when you are not working? Do you have any hobbies or special interests?

Just normal stuff: playing video games and board games, reading books, watching anime/movies, playing soccer, biking, running.

16. So many users are enjoying your game, and they are curious what you have in the works for your next project. Can you provide a preview of what you are working on now for future release? Also, please let us know your goals for your future.?

As for the next project, I don't have anything set in stone yet. I'm brainstorming different ideas, and when I have something more solid, I will announce it on my blog, probably with a demo/prototype. My current goal is to keep improving my skills as a game designer and keep delivering more and better games.

17. You have been so very successful in this field. Do you have any advice for new developers to help inspire them?

Just start doing things. Stop doubting yourself or planning too much before you even begin. Download that free image editor and just start drawing some goofy characters or background. Get that game engine and just go ahead and make the simplest of games where your character moves left and right on a basic platform. If you never start, you might keep doubting yourself forever.

18. Any message for your fans?

Thank you very much for playing "Pixie Panic Garden!" It makes me really happy, that people have enjoyed my game! My dream of making games is due in part to my desire of having people play, enjoy and have fun with my creations! Your support is very much appreciated, and it motivates me to continue making games! With your support and feedback, I will keep improving and delivering better products. Please feel free to visit my blog to see my latest plans and developments! See you next time!
You haven't tried their works yet? Then check them out now!
Mega Blue Ball
Title Pixie Panic Garden
Circle Mega Blue Ball
Genre
Price : 864 JPY
$7.76 / €6.65
(estimation)
See product details

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Last Modified: Sep 21