Interview: SkimpySoft (June 2018)

Interview: SkimpySoft
This month our interview features the cricle SkimpySoft who creates a popular action puzzle game "Battle of otherworldly Beauties!"!! We hope you enjoy the read!

Thank you so much for this interview! To start things off, could you please introduce yourself to the DLsite.com users?

Hello there! I'm just a guy who dreamed of creating something that people would enjoy.

How did you come up with your Circle’s name "SkimpySoft"?

"Skimpy" means "very little"; so, if you do an image search for "skimpy", you'll find lots of images of girls with "very little" clothing... ;D And since I'm a developer with "very little" experience and "very little" resources, I thought it made sense hahaha!

What led to becoming a professional creator? Was there something that specifically triggered your desire to begin as a creator?

My head is always filled with ideas, and I thought I should do two things: give back to the community I love so much and stand up against people who think they can decide what other people can and cannot do.

Have you ever purchased any products from DLsite.com? If so, who is your favorite artist/creator and what are your favorite products?

Oh yes, a lot of products! From game materials to actual games... I even play some of them for my YouTube channel. My all time favorite is Artesneit with the Yakouga series. I've been following his progress long before I even found his games here!

"Battle of otherworldly Beauties!" is very popular on DLsite.com; many users are enjoying it. For those who have not yet played it, please tell us about what they will see and can expect on this product?

A bit of a challenge, I'd say. I designed the game closer to other famous action puzzles like Puyo Puyo and Tetris but with a different mechanic. So, unless you pay attention and learn, you'll have a hard time defeating the final boss... and that's why I added more game modes with easier goals.
And when it comes to adult content... each of the 8 girls has a theme to them; dominating each other and being dominated by the orc. They have "curvy" and "hourglass" figures, and some of them are on the "plump" side of the scale, so I hope you like your girls a bit bigger ;D

"Battle of otherworldly Beauties!" is the first product you published on DLSite.com. Prior to your success with "Battle of otherworldly Beauties!" on DLSite.com, were you involved as a contributor to other products?

Released products? No... but I have projects left behind that I still want to go back.

Who is the target audience of this game?

People who like their girls a bit more "thick," and that would enjoy a bit of role change... from dominant to submissive back to turning the tables and dominating again... Oh, and action puzzle fans, of course ;D

The characters of "Battle of otherworldly Beauties!" are very cute. The character figure is very unique and different from other products. How did you create these characters?

I'm glad you asked because then I can mention other people that were so important to this game! I wrote the concepts and descriptions for the characters, each from a different world (and to fit some fetishes ;] ), and then Deztyle (deztyle.deviantart.com) worked with me to give them the style they needed and illustrate each erotic scene. I also had help from DrZexxck (drzexxck.deviantart.com) and tirnanogindustries (tirnanogindustries.deviantart.com) to complement some details.

These characters have "neko mimi" or "animal ears." These are recently very popular traits of characters for anime and games. Why do you think neko mimi is so popular?

It's easier to have sympathy for a cat or a dog. Humans are harder to deal with but are the ones to give real meaning to relationships. Nekomimi characters have the best of both worlds.

Can you tell us approximately how long it took you to create this game? Do you have a specific process you use or do you begin just in freestyle?

One year and four months. Keep in mind that in this period, I was looking for artists too. Also, I work a regular daily shift, so I had very little time each day to dedicate to the game. As a process, I like to draw a lot and plan a lot. As in any commercial project, the more you plan, the less re-work must be done, and the result is better.

You reside in Brazil. What kinds of impressions do you have of Japan?

I live in a town that has a big Japanese presence. We even celebrate certain matsuris here ;] So from childhood, I had a lot of contact with Japanese pop culture, since it was very common for my neighbors to have stuff sent by their older brothers abroad. From famicom games to manga and music in MD discs... I always found manga art-style very charming.

Have you ever played/watched Japanese games/animations? What kinds of impressions do you have of Japan entertainment products?

Yes and yes! I have the impression that there are waves of creativity that you don't find so easily in other places. A certain "strangeness" that when catches on becomes a trend.

From where do you draw your greatest inspiration to create this product?

A lot of my game design ideas are refined by reading stuff from Mark Rosewater (chief designer for M:tG), but the heart and the passion come from seeing designers like Masamitsu "Moo" Niitani and Kou Shibusawa (Youichi Erikawa) who started programming when things were really rough and still are in this industry; showing us their ideas and dreams.

What is the most important consideration when you are developing your products? What element is the most important to you?

When creating the product, the rules and gameplay. For me, this is what defines a game right to the roots.

What tools or software do you use when you are creating your products?

In the early planning, I draw and write a lot. Then I put everything to libreOffice Draw and libreOffice Calc. From concepts to algorithms which helps me fine tune things and avoid problems in the next stage: coding. "Battle of otherworldly Beauties!" was made in Java with LibGDX, Eclipse IDE, jvisualvm (to check memory usage and optimization), GIT(version control), GIMP(reworking fonts, icons and images) and Audacity(small edits in songs and effects) because I wanted to have the experience of creating things "from scratch." But I believe my next project will use Unity to speed things up and make it easier for me, hehe.

How do you enjoy spending your time when you are not working? Do you have any hobbies or special interests?

I have a very busy mind (and that's quite troublesome for me...); so sometimes I draw... sometimes I write... (mostly scripts for visual novels, none released commercially) Besides watching anime and reading manga, I also obviously play games! (And sometimes I record my playthroughs for YouTube with commentary about game design or just silly things...)

Many users are enjoying "Battle of otherworldly Beauties!", and they are curious what you have in the works for your next project. Can you provide a preview of what you are working on now for future release? Also, please let us know your goals for your future?

Right now I'm working on a "card battle RPG" where the battle options (like "fight", "magic", and "item"...) are the cards in the deck you assemble. The theme will go heavier into femdom and monsters. I'm writing algorithms and making tests to balance it and make it fun.

You have been so very successful in this field. Do you have any advice for new developers to help inspire them?

If you haven't started yet; start now and don't stop. "Oh, today I just wrote a line" is more than having written none. In hard times in my life, all I did was focus in the next step, and the next step, and the next step. And I knew if I stopped moving, I would not be able to go on. When carrying a heavy burden, you must never stop, or your arms will give in.

Any message for your fans?

Thank you so so so much for your support. I wish I could shake the hands of each and every one of you. I'll always keep working to release a new product as cool or better than the last one! (Even though, it might take a while...)
You haven't tried their works yet? Then check them out now!
SkimpySoft
Title Battle of otherworldly Beauties!
Circle SkimpySoft
Genre
Price : 1,296 JPY
$11.78 / €10.15
(estimation)
See product details

Latest Articles

Last Modified: Sep 21