Interview: Multiworld Software (December 2017)

Interview: Multiworld Software
This month our interview features the cricle Multiworld Software who creates great ction/ shoot'em up game "Chaosrise"!! We hope you enjoy the read!

1. Thank you so much for this interview! To start things off, could you please introduce yourself to the DLsite.com users?

We are Multiworld Software, a development team from Poland, creators of Chaosrise.

2. How did you find about DLsite.com?

We've been familiar with the adult videogames industry way before we released Chaosrise. DLSite.com is one of the biggest players out there, especially in the Japanese market, so it's hard not to know about it - it actually goes so far back, we can't really remember how we found out about it.

3. Why did you select to market your product in Japan through DLsite.com?

Guess the previous answer already answers that - as it's one of the biggest online adult markets (if not the biggest) in Japan, it's only natural we would go for it.

4. How did you come up with your Circle's name Multiworld Software?

For over 15 years we have been part of an online community devoted to anime, manga, fantasy, s-f and any other forms of literature and entertainment. That community - called Multiworld - created a vast and interesting universe with a lot of unique characters. When creating Chaosrise we used some of the ideas and characters from that world, so it only felt natural to honor it this way. Besides, doesn't it sound cool?

5. How many people were involved in the creation of your product? Or are you a solo creator on your Circle? Would you please tell us a little bit about your team?

Our team consists of 3 people:
- GvS, our main developer, with years of experience in web, software (and now also videogame) development. He can code anything, in any language.
- niziolek, our artist responsible for almost all art and graphics of our projects. She is an amazing author and designer, please check out her DeviantArt!
- Ziza, the guy who creates the concept and plots of all our projects. I am responsible for organization, writing and planning, I sell and market the game, I do most of the PR, but I also help with graphics, programming, sound editing... I'm also answering your questions right now ;)

6. "Chaosrise" is very popular; many users are enjoying it. For those who have not yet played it, please tell us about what they will see and can expect on this product?

Chaosrise is a danmaku (bullet-hell) game with a lot more gameplay than a typical adult-focused product. If you're in for a massive challenge and expect more of an actual action gameplay experience than hentai, give it a try! Especially if you like manic shooters. Watch the trailer, play the demo, see for yourself...

7. "Chaosrise" is a tremendous success. To what do you attribute your success developing this game?

I don't think it was that of an enormous success! The game met with warm response on the western market, mostly due to its unique genre (you don't find too many - if any - shmup games with hentai elements) but it's a bit hard for us to break through into the Japanese one, probably because of a language barrier and no real way of communicating with or marketing to Japanese customers.

8. What inspired your ideas that helped you develop this game? Do you use any special technique to help your creativity?

A long time ago, when we started the development, we were huge fans of Touhou games which, along with some other bullet hell shooters, were probably our biggest inspiration (and the reason we even decided to give this a try). We didn't have to get too creative either - thanks to the Multiworld community, we already had a fantastic world and characters to create the story.
When creating the game's flow and bullet patterns, music from Machinae Supremacy gave an outstanding basis - we could adjust the rhythm and pace to the game's soundtrack, which was sometimes challenging but also helped spark some great ideas.

9. What was the biggest challenge you faced when you were developing this game?

The very fact that we created the whole engine from scratch in C++ (instead of using existing software like GameMaker) probably contributed to an enormous amount of work and problems (like making the game work on as many systems as possible)... but also gave us flexibility when coming up with new features. Probably the most time-consuming bit was designing and coding all the stages, bosses and their bullet patterns - not to mention testing.

10. You reside in Poland. What differences do you see between games developed for Japan and those developed for your county?

There is a noticeable cultural difference between Japan and Western countries although in case of mainstream games it's probably not that apparent, as such products are well localized both ways. For most of us Westerners who play the less-known games, Japanese culture and spirit is probably already at least a bit understandable through media like anime, manga or cinematography so it's rarely an aspect that hinders the experience.
Japanese game makers tend to be less afraid of introducing more complicated mechanics and challenging gameplay; suggestive themes are also a lot more natural and less frowned upon. The humor doesn't always translate well between East and West - our games deal a lot more with sarcasm or irony while Japanese stories and jokes are apt to be more upfront. Japanese characters tend to be more open or even explanatory with what they do or feel. This can sometimes lead to characters' actions or decisions being a bit confusing for players at first - especially that western games often put more emphasis on player's personal choice, while Japanese ones stick to telling the story more strictly. Finally, I think Japanese people are a lot more conscious and appreciative of their own culture and tradition, very often relating to it in their products.
There aren't too many games that are clearly "Polish" when it comes to the style, atmosphere and cultural references. The Witcher series is probably the ultimate example here and we strongly recommend everyone to play it!

11. From where do you draw your greatest inspiration to create your products?

Aside from other games and media, it's probably most usually the music. Great music allows you to imagine some very particular situations or create engaging stories overall. From our point of view, it's very often that the soundtrack comes first and then the setting is created alongside it.

12. What is the most important consideration when you are developing your products? What element is the most important to you?

There isn't a single thing that is not important when creating a game, honestly. Proper testing to ensure a bug-free experience is probably one of the top though.

13. What tools or software do you use when you are creating your products?

As already mentioned, Chaosrise was written from scratch in C++ and OpenGL, which was probably a mistake :} For future projects we will likely use software like Game Maker, Unity or Godot.
We use Photoshop CS6 for all graphics, artwork and animations; niziolek draws using Cintiq 13HD tablet, which is a fantastic asset.
For sound editing we simply go with Audacity, although back in the day we also relied on FlexiMusic.

14. How do you enjoy spending your time when you are not working? Do you have any hobbies or special interests?

niziolek draws comics and other artwork for her own enjoyment, she also reads a lot (not only comics, but books in general).
I (Ziza) sometimes write and try to come up with new stories but both mine and niziolek's favorite activity is definitely working out! Always remember that healthy body equals healthy mind... Among the less ordinary stuff - we also run a Japanese Akita dog breeding kennel.
GvS travels around the world a lot, he loves finding out about new places and cultures.

15. Who is your favorite artist/creator and what are your favorite products?

There are so many great products, it's hard to list anything in particular. If it's hentai games then both Kyrieru's games are probably among our favorites, with a really pleasant gameplay worthy of professional metroidvanias. Games from Libra Heart also have great style. From a bigger studio, one of the most memorable games for all of us has always been Sengoku Rance.
When it comes to SFW stuff, we all have very different tastes. Personally I've been a lot into indie games recently. If you want something really original and moving, with great characters, humor and amazing story, I can never praise Undertale enough. If you are looking for an incredibly solid, challenging and satisfying gameplay, go for Hyper Light Drifter. And if you're into VNs - especially horror - Doki Doki Literature Club is top tier. Or you can try Night in the Woods - it's basically a great atmospheric story that kinda pretends to be a platformer :}

16. So many gamers are enjoying "Chaosrise" and they are curious what you have in the works for your next project. Can you provide a preview of what you are working on now for future release?

We have a lot planned but haven't had too much time to really kick anything off recently, mostly due to our "normal" daily jobs and, well, life in general. Currently we are slowly starting to work on something mobile-focused, probably a simple and non-adult logic game; but we also have a huge strategy game planned, with all the mechanics already laid out and the story being written.

17. You have been so very successful in this field. Do you have any advice for new developers to help inspire them?

Start with something simple and finish it. Make it work just for the sake of it. You'll be surprised how much you can learn just by doing that. Don't get easily discouraged or distracted!
Think what you are good at. Can you do animations? Then make a platformer and add H-animations to it. This genre is guaranteed to get great sales in the adult industry.
If you can come up with a good story, you can try something more static - an RPG, strategy, maybe just a VN - these also sell well if they are well-written.
If you have some really original idea, go for it - unique and new stuff usually gets noticed, as long as it plays well. However, don't waste a lifetime trying to come up with something absolutely special - just aim for high quality, especially visual, and you'll have high chances of being successful.
You haven't tried their works yet? Then check them out now!
Multiworld Software
Title Chaosrise
Circle Multiworld Software
Genre
Price : 648 JPY
$5.72 / €4.81
(estimation)
See product details

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Last Modified: Apr 16