Interview: Arvus Games (August 2017)

Interview: Arvus Games
This month our interview features the cricle Arvus Games who creates great RPG "Roundscape Adorevia"!! We hope you enjoy the read!

1. Thank you so much for this interview! To start things off, could you please introduce yourself to the DLsite.com users?

Hello! Thanks for giving me the opportunity. I'm known as Kaliyo and I'm the founder of Arvus Games.

2. How did you come up with your Circle's name Arvus Games?

We were trying to give our company name a meaning while making sure it's simple enough that people can remember and recognize it. It took nearly a day but eventually we found something we liked. Arvus in Latin roughly means to cultivate land. This is kind of what our team does, just on a digital level. We love create worlds for people to explore.

3. What led to becoming a professional game programmer? Was there something that specifically triggered your desire to begin programming?

The idea to create worlds, stories, and characters and to share them with people was always intriguing to me. Games are a perfect platform for this. They give you a lot of options to have the players interact with the characters and the worlds we create.

4. Have you ever purchased any products from DLsite.com? If so, who is your favorite artist/creator and what are your favorite products?

Since I've started this profession my time to play games has been reduced to a minimum. I did buy and try out "Parasite in City". I'm a huge fan of well-made pixel art and theirs is very well done.

5. How many people were involved in the creation of "Roundscape Adorevia"? Would you please tell us a little bit about your team?

Too many to count. We commissioned art from over sixty unique artists during the years we've been working on Roundscape. To build the characters and quests we've had a ton of writers who created some really great adventures and encounters for the game. After losing our previous head writer, Wildquill worked with me to finish the main story of Roundscape and did an awesome job on the quest line for Emek's rest, part of our next big story based update for Roundscape.

6. "Roundscape Adorevia" is the first game you published on DLSite.com. Prior to your success with "Roundscape Adorevia" on DLSite.com, were you involved as a contributor to other games?

Roundscape Adorevia is our first commercial game. Before Roundscape I created a few parody games set in the Mass Effect universe, as I'm a huge fan of the series. But overall, I didn't had any experience in the industry when I started on Roundscape.

7. "Roundscape Adorevia" is a big hit; many players are enjoying this. For those who have not yet seen this product or played it, please tell us about what they will see and can expect on this games?

Our games are all about the story. You're thrown into the world of Adorevia and explore it together with amazing companions that you can influence based on your playstyle. Four years of development made this game into a beast in terms of content and its one of the largest Erotic Role Playing Games available. One of our biggest feature is that players can choose between two genders and five different origins at the start of the game. It really gives the game a high replayability since they can start a new game and encounter different quests and content if they chose different options the second time around.

8. "Roundscape Adorevia" is a tremendous success. To what do you attribute your success developing these products?

I think it's because we're trying to create good games with erotic content and not just erotic games with a bit of gameplay. We're often told by our supporters that they come for the erotic content, but end up staying for the story, a compliment that always warms my heart when I hear it.

9. The players that are reviewing your game mention that your game contains many images and choices for players. When you were designing the game, was these parts intentional from the beginning?

Actually no. At the beginning, the game was designed to be very linear and a lot smaller in scale. Thankfully roughly from the start we had massive support from our fans. This support has really allowed us to step up our production and deliver a great amount of content for the player. We always want to make the most out of the support we receive.

10. Can you tell us approximately how long it took you to create your games? Do you have a specific process you use or do you begin just in freestyle?

For Roundscape, we had no pre-production phase. Each month we basically designed and planned content to have it put into the game in as short a window as possible. We kept at this and suddenly we've been doing it for almost four years. It's really something challenging but still worthwhile. It's very important that we deliver everything we've promised so we keep at it, steadily adding new scenes and polishing up the game.

11. From where do you draw your greatest inspiration to create this product?

I draw on a lot of Bioware games including Knights of the Old Republic, Dragon Age: Origins, and the Mass Fffect trilogy. I grew up with their games and I love how they were able to tell intriguing stories while still giving the player a freedom in their playstyle.

12. What kinds of impressions do people in Germany have of Japan and of Japanese pop-culture such as animations and games?

I think Germany and Japan have a very positive relationship. I know many people who love Japanese pop-culture. A friend of mine even studies Japanology and I've been told many popular anime find inspiration from German culture such as shows like Berserk or Attack on Titan.

13. What is the most important consideration when you are developing your products? What element is the most important to you?

We want to stay independent. Doing our thing together with our supporters and staying true to our ambitions is something we keep in mind all the time. Aside from that we want to make sure that every new game of ours shows a visible raise in quality. Just standing in place for us means we're taking a step backwards.

14. What tools or software do you use when you are creating your products?

I'm working with many different tools to maximize the quality and work speed for our games. I use Photoshop to create detailed maps, Spine to animate erotic scenes like the ones in Uprising and finally Pyxel and Game Character Hub to create the sprites. The most important piece of software is RPG Maker MV as it is the engine that we use for our games.

15. How do you enjoy spending your time when you are not working? Do you have any hobbies or special interests?

As Arvus Games is a 24/7 job for me I try to meet with friends and family whenever I get the chance. I'm a huge fan of Lovecraftian horror so when I get the time I enjoy reading a book from the genre. It's one of my favorites and may even be used as a setting for a future game.

16. So many users are enjoying your game. Your fans are curious what you have in the works for your next project. Can you provide a preview of what you are working on now for future release? Also, please let us know your goals for your future.?

We have three very exiting projects in the works. Arenus, a sci-fi rpg is our next big game. Wildquill is making sure it will include an exciting story and great characters while Menoziriath provides awesome art direction. If you're a fan of RPG games that include a bit of management as well as hot alien chicks you should definitely check it out. We actually just got our Steam page together for it recently. We also have Uprising, an action packed superhero game. Our plan is to release the adventure as five smaller episodes that are all part of a larger story. Hookenonphoenix is the writer for Uprising and he's been working hard to deliver a thrilling and original superhero story for our fans. The art for the erotic scenes is being made by Mrpenny's whose helped give the game a unique style and look. Uprising is also the first game where we've been using Spine to animate the erotic scenes, something we're very proud of. A bit down the road for us but still under way is Banished. The game's concept was actually voted by our fans from amongst a group of different concepts, so we're really excited for it. Banished will be a reverse dungeon r*pe game in which you'll accompany our busty dark elf main character Valentina through her kinky journey. Nampites is the writer responsible for concept and writing the story while Matinee from the joraglovepage is creating the artwork for the game.

17. You have been so very successful in this field. Do you have any advice for new developers to help inspire them?

Don't create games to make money, get money to create games. Start small and show people what you can do. If it's your passion and your hobby people will notice and support you. Also don't aim too high. Game development is all about compromises and making the best out of the situation. It's better to release a small but solid project instead of never finishing an idea.

18. Any message for your fans?

You made this possible and we'll give our best to continue earning the trust that you put in us. Being successful in this market is very difficult but it is because of all our supporters that we're still here and continuing to do what we love every day. As long as people want to experience our worlds and stories we will work hard to deliver new games and content for you to enjoy. And of course, we'd like to say thanks to DLSite for helping us reach a whole new group of players. Expanding like this has given us new fans and allowed us to invest even more into our future projects.
You haven't tried their works yet? Then check them out now!
Arvus Games
Title Roundscape Adorevia
Circle Arvus Games
Genre
Price : 1,836 JPY
$16.72 / €13.97
(estimation)
See product details

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Last Modified: Aug 31