Interview: 80-Zoom View (August 2016)

Interview: 80-Zoom View
This month our interview features the cricle 80-Zoom View who creates great bestiality CG+Novel!! We hope you enjoy the read!

1. Thank you so much for this interview! To start things off, could you please introduce yourself to the DLsite.com users?

I go by the alias "JADF" (short for: Just Another DrawFriend). Hello and good day to everyone reading this! I find freedom in the fact that I can remain behind an alias name, never having to feel shy or terrified about my IRL contacts finding out what I draw regardless of content. I would prefer to keep it that way if at all and whenever possible.

2. How did you come up with your Circle’s name "80-Zoom View"?

At the time when I came up with the name I had just discovered yet another little method that would further help me with drawing, which was: Being zoomed in 80% of the actual size as I draw. It was a good zoom level to default to if I wasn't sure whether I was too far away to draw the smallest necessary details well, or too close getting lost in the unnecessarily fine details. This will continue to remind me of how getting better at drawing is full of discovering tiny little technicalities like this. May sound like petty waste of time, but is oh so important.

3. What led to becoming a professional creator? Was there something that specifically triggered your desire to begin as a creator?

Well, I have had this determination to become an artist with direct Japanese influence for about a decade now. Whether it was being a manga author, a hard working animator in the studio industry, or something along those lines was a bit ambiguous, so I practiced for all of those.

4. Why did you select DLsite.com to market your product?

For someone like me with the kind of product I was planning for, and aiming for the Japanese market, it was basically the best and most popular option for digital sales. Being able to make business with the DLsite in English was vital for someone with still only limited fluency in Japanese. I had also been a DLsite customer long before I started noticing the option.

5. Have you ever purchased any products from DLsite.com? If so, who is your favorite artist/creator and what are your favorite products?

As aforementioned, yes, I have. As for favorites, one of my Japanese friends I know over Skype produces new content regularly and I am particularly fond of his content most of the time: http://www.dlsite.com/maniax/circle/profile/=/maker_id/RG03225/product_id/RJ160916.html I have many more favorites circles and artists, but basically anyone who draws the kind of (erotic) content I am known for, gets my affection and purchase. Never too much of it.

6. "Juukan Kagura: BESTIAL VERSUS" was the first product you published on DLSite.com. Prior to your success with "Juukan Kagura: BESTIAL VERSUS" on DLSite.com, were you involved as a contributor to other Manga/Anime?

My only other professional stuff by that point was just private commission orders from random people. Now I also draw animation under a studio contract too.

7. "Juukan Kagura: BESTIAL VERSUS" is a big hit; many users are enjoying it. For those who have not yet seen it, please tell us about what they will see and can expect on this product?

I specialize in rather specific sub-categories of certain fetishes and the content reflects that. This time I chose horse bestiality paired with impregnation, which is one of the two main signature branches of content that I draw. I feel that it's very niche, yet in high demand, although I really draw it just because I like the content myself.

8. Again, "Juukan Kagura: BESTIAL VERSUS" is a big hit especially among Japanese audience. When you were planning and creating this product, were Japanese part of your intended audience? If so, what characteristics of the product did you try and tailor for Japanese users?

Japanese were intended to be about a half of the audience at least, although I was a bit worried that the English story and dialog might turn off the Japanese from buying the product. Fortunately, the product still sold great. I tried to keep the art style indistinguishably Japanese looking, and as sexually and aesthetically appealing as I felt was sufficient. I also made sure that all of the English text was available in copy/paste-able format for quick and easy machine translation, so the Japanese customers would at least have a vague idea of what was going on.

9. Concerning "Juukan Kagura: BESTIAL VERSUS", what was the most difficult aspect of creating this product?

Putting enough hours and work in it. Unfortunately, I am not as productive as most of my Japanese artist counterparts. The project was stretched across an entire year despite its short length, but the actual work hours from that time were only a small fraction.

10. Since you live in Europe, do you see any differences between manga fans in Europe and those in Japan? If so, what differences do you see?

The sense of aesthetics that people grow up with is different. Usually when a Western fan of manga and anime tries to draw something in those styles, it ends up looking like a foreign (and often ugly) knock-off at best, even if the artist is a highly experienced professional. Even worse, they usually can't tell that there is something off about their style and people praise them "just like a real Japanese anime!", when legit people with trained eye can spot the Western artist in a single second. It's appalling to see the never ending cycle of people trying to figure out how to draw in anime style. You have to search far and wide for Western individuals who have managed to overcome this discrepancy, but there are some. I try to avoid unintentional Western influences myself. It's like Marilyn Manson's song: "When you live with monkeys it's hard to be clean." I could talk go about the many differences, but I think that was the most pressing subject on my mind from my point of view.

11. From where do you draw your greatest inspiration to create your products?

From Japanese manga, anime, hentai and games in those styles. Good and fresh music helps to keep your productivity on a roll, the problem is finding the music you like. Streaming your progress helps to keep some pressure on while you draw, often got to have that someone breathing on your neck, since too little stress can be bad you see.

12. What is the most important consideration when you are developing your products? What element is the most important to you?

Having a clear vision of what is the core of the product, the main essence. The rest is built to revolve around it. You have to ask yourself what the consumer is actually spending their time on while experiencing your product. If it's not directly the main essence, is it something that supports or leads to the main essence? It's a failure if the "surgery was a great success and splendid display of skill, but the patient died." Also one of my all-time favorite phrases is: "Why do something great, when good is better?" May sound retarded, but I have found a lot of truth in it.

13. What tools or software do you use when you are creating your products?

Used to draw with Photoshop ages ago when I was still green, then moved on to Paint Tool SAI and then finally settled down with Clip Studio Paint, which I see as the best one for drawing and now more recently for animation too.

14. How do you enjoy spending your time when you are not working? Do you have any hobbies or special interests?

Drawing is also my hobby. Other than that, I spend my time on imageboards (4chan), playing video games, watching videos and text chatting with people on the Internet. I am alone almost all the time and I don't really have offline social contacts besides the immediate family, but I enjoy the solitude, which means less disturbances eating my already limited daily time which I can never have enough of.

15. So many users are enjoying "Juukan Kagura: BESTIAL VERSUS", and they are curious what you have in the works for your next project. Can you provide a preview of what you are working on now for future release? Also, please let us know your goals for your future.?

Already started working on the sequel to the first product, roughly the same type of content but this time fan-parodying different characters from the same game series. Unfortunately, my other work will surely impede the speed of the progress, but it can't be helped. I plan to continue as an artist of my specialties for a long time. Besides, I always find it disheartening every time one of my favorite artists moves on to other field of work or otherwise ceases to exist.

16. You have been so very successful in this field. Do you have any advice for new developers to help inspire them?

Moving to live on you on helped me. Can't be always helping the family when you are about to build up the mental readiness to continue working on your art. Otherwise you'll be creating convenient excuses and distractions to put your art aside. Not to mention the expenses from living on your own with no other work will create pressure to push you into drawing more. Even though I didn't quite break even at first, I considered just barely surviving by drawing my art a victory. As you get better at what you do, the things will only get better from there. Also, if you want to draw like Japanese, then learn like the Japanese. Carefully analyze the art and the tutorials they use. Just screaming "LOOMIS AND BASICS!" at yourself and then mindlessly grinding it for years is not good enough and leads most people astray to other paths and sub-category professions.

17. Any message for your fans?

Thank you for your support! See you on my Twitter and other places where you can catch me posting or hanging out! (You can Google my JADF name, the rest should be pretty straightforward...)
You haven't tried their works yet? Then check them out now!
80-Zoom View
Title Juukan Kagura: BESTIAL VERSUS
Circle 80-Zoom View
Genre
Price : 756 JPY
>> 378 JPY
Points : 3% (21 points) → 3% (10 points)
See product details

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Last Modified: Apr 16